Modes:
Soirée Mode (Party Mode)
Gala Mode (Story Mode)
Festivities Mode (Minigame Mode)
Record Room
Options
Soirée Mode (Party Mode)
Gala Mode (Story Mode)
Festivities Mode (Minigame Mode)
Record Room
Options
Playable Characters:
Sonic:
Speed Type
Red Ring - Light Speed Dash (Sonic can automatically go to the Fortune Space)
Speed Core Ability - Spin Dash (Next turn, Sonic can move between 5-15 spaces. Any player he passes by loses 5 Rings)
Tails:
Technique Type
Red Ring - Twin Tornadoes (Everyone gets blown exactly 15 spaces behind or ahead of the Chaos Emerald Shard)
Technique Core Ability - Fly (Next Turn, Tails can Fly to the Chaos Emerald Shard by paying 10 of his rings)
Knuckles:
Power Type
Red Ring - Drill Claw (Knuckles can dig for a Random amount of rings: 10, 15, or 20.)
Power Core Ability - Earthquake (Next Turn, everyone except Knuckles loses 15 Rings)
Shadow:
Speed Type
Red Ring - Chaos Spear (One Random person loses 25 Rings)
Speed Core Ability - Chaos Control (Next turn, Shadow teleports to the player nearest behind the Chaos Emerald Shard)
Rouge:
Technique Type
Red Ring - Stealth Boots (Goes to a Random spot within 3 spaces at the end of Fortune Road.)
Technique Core Ability - Plunder (Can steal 5, 10, or 15 Rings from a random player)
Amy:
Speed Type
Red Ring - Piko Piko Hammer (All players lose current items on hand, including Amy)
Speed Core Ability - Piko Piko Rage (Next turn, if Amy passes by a character within ten spaces of any direction, any item can go to Amy)
Cream:
Technique Type
Red Ring - Pure Innocence (Half Price off on all shops and Chaos Emerald Shards)
Technique Core Ability - Chao Garden Wheel (Next turn, Cream spins a wheel and can get: Hero Chao - Free Chaos Emerald Shard (15%), Normal Chao - 50 Rings (25%), Cheese - 15 Rings (30%), Dark Chao (30%), All Players except Cream lose 10 Rings)
Espio:
Speed Type
Red Ring - Kunai and Shuriken (Marks 3,4, or 5 spots on the board within 10 spaces of all players, behind or in front of them. Those spaces are officially leaf trap spaces)
Speed Core Ability - Camouflage (Next turn, Espio can move in between 5-15 spaces, completely avoiding any board hazards and player trap spaces)
Vector:
Power Type
Red Ring - Microphone (Marks 5 to 8 spaces on the board within 5 spaces in front of or behind all players. The marked spaces become music challenge spaces)
Power Core Ability - Flame Screech (Next turn, if Vector passes anybody with a roll between 5 and 15, it is an
automatic power duel minigame, and Vector's turn is over)
Charmy:
Technique Type
Red Ring - Flower Teleport (Warps to a random player's spot)
Technique Core Ability - Bee Stings (Next turn, opposing players lose rings based on the turn count.)
Blaze:
Speed Type
Red Ring - Phoenix Dash (Roll two dice, and if she passes by anyone during her turn, a duel is automatically activated)
Speed Core Ability - Inferno (Next turn, players including Blaze gets sent back to the start, and all of Blaze's roll values are doubled.)
Silver:
Technique Type
Red Ring - ESP Split (Rings are divided evenly between all players.)
Technique Core Ability - Psycho Shock (Next turn, one player's turn (excluding Silver's) will be skipped.)
Shade:
Power Type
Red Ring - Warp Belt (Shade switches positions with one random player on the board.)
Power Core Ability - Dual Leech Blade (Next turn, Shade steals 5 rings from each player)
E-123 Omega:
Power Type
Red Ring - Temporal Field (Skips to the Last 10 turns on the next turn upon activation)
Power Core Ability - Impact Cannon (All players, including Omega, lose all their rings)
Chaos 0:
Power Type
Red Ring - Chaos Bind (Next turn, all players turns, including Chaos', are skipped, and they are all placed on a random spot on the board)
Power Core Ability - Chaos Strike (One Random player will lose an Emerald Shard)
Unlockable Characters:
NiGHTS:
Balanced Type
Red Ring - Paraloop (Goes instantly to
the Chaos Emerald Shard, but the shard will now cost 30 rings.)
Speed Core Ability - Dream
Flute 1 (Next turn, NiGHTS can move between 10-20 spaces)
Power Core Ability - Dream Flute 2 (Next turn, if NiGHTS passes by anybody during that turn, 15 rings go from them to NiGHTS.)
Technique Core Ability - Dream Flute 3 (Next turn, all players (including NiGHTS) will play Capsule Roulette)
Metal Sonic:
Balanced Type
Red Ring - Data Copy (Can use one random Red Ring tactic from any player on the board)
Speed Core Ability - Dash Data Copy (Uses one Random Speed Core Ability)
Power Core Ability - Strength Data Copy (Uses one Random Power Core Ability)
Technique Core Ability - Grace Data Copy (Uses one Random Technique Core Ability)
Speed Type
Red Ring - Light Speed Dash (Sonic can automatically go to the Fortune Space)
Speed Core Ability - Spin Dash (Next turn, Sonic can move between 5-15 spaces. Any player he passes by loses 5 Rings)
Tails:
Technique Type
Red Ring - Twin Tornadoes (Everyone gets blown exactly 15 spaces behind or ahead of the Chaos Emerald Shard)
Technique Core Ability - Fly (Next Turn, Tails can Fly to the Chaos Emerald Shard by paying 10 of his rings)
Knuckles:
Power Type
Red Ring - Drill Claw (Knuckles can dig for a Random amount of rings: 10, 15, or 20.)
Power Core Ability - Earthquake (Next Turn, everyone except Knuckles loses 15 Rings)
Shadow:
Speed Type
Red Ring - Chaos Spear (One Random person loses 25 Rings)
Speed Core Ability - Chaos Control (Next turn, Shadow teleports to the player nearest behind the Chaos Emerald Shard)
Rouge:
Technique Type
Red Ring - Stealth Boots (Goes to a Random spot within 3 spaces at the end of Fortune Road.)
Technique Core Ability - Plunder (Can steal 5, 10, or 15 Rings from a random player)
Amy:
Speed Type
Red Ring - Piko Piko Hammer (All players lose current items on hand, including Amy)
Speed Core Ability - Piko Piko Rage (Next turn, if Amy passes by a character within ten spaces of any direction, any item can go to Amy)
Cream:
Technique Type
Red Ring - Pure Innocence (Half Price off on all shops and Chaos Emerald Shards)
Technique Core Ability - Chao Garden Wheel (Next turn, Cream spins a wheel and can get: Hero Chao - Free Chaos Emerald Shard (15%), Normal Chao - 50 Rings (25%), Cheese - 15 Rings (30%), Dark Chao (30%), All Players except Cream lose 10 Rings)
Espio:
Speed Type
Red Ring - Kunai and Shuriken (Marks 3,4, or 5 spots on the board within 10 spaces of all players, behind or in front of them. Those spaces are officially leaf trap spaces)
Speed Core Ability - Camouflage (Next turn, Espio can move in between 5-15 spaces, completely avoiding any board hazards and player trap spaces)
Vector:
Power Type
Red Ring - Microphone (Marks 5 to 8 spaces on the board within 5 spaces in front of or behind all players. The marked spaces become music challenge spaces)
Power Core Ability - Flame Screech (Next turn, if Vector passes anybody with a roll between 5 and 15, it is an
automatic power duel minigame, and Vector's turn is over)
Charmy:
Technique Type
Red Ring - Flower Teleport (Warps to a random player's spot)
Technique Core Ability - Bee Stings (Next turn, opposing players lose rings based on the turn count.)
Blaze:
Speed Type
Red Ring - Phoenix Dash (Roll two dice, and if she passes by anyone during her turn, a duel is automatically activated)
Speed Core Ability - Inferno (Next turn, players including Blaze gets sent back to the start, and all of Blaze's roll values are doubled.)
Silver:
Technique Type
Red Ring - ESP Split (Rings are divided evenly between all players.)
Technique Core Ability - Psycho Shock (Next turn, one player's turn (excluding Silver's) will be skipped.)
Shade:
Power Type
Red Ring - Warp Belt (Shade switches positions with one random player on the board.)
Power Core Ability - Dual Leech Blade (Next turn, Shade steals 5 rings from each player)
E-123 Omega:
Power Type
Red Ring - Temporal Field (Skips to the Last 10 turns on the next turn upon activation)
Power Core Ability - Impact Cannon (All players, including Omega, lose all their rings)
Chaos 0:
Power Type
Red Ring - Chaos Bind (Next turn, all players turns, including Chaos', are skipped, and they are all placed on a random spot on the board)
Power Core Ability - Chaos Strike (One Random player will lose an Emerald Shard)
Unlockable Characters:
NiGHTS:
Balanced Type
Red Ring - Paraloop (Goes instantly to
the Chaos Emerald Shard, but the shard will now cost 30 rings.)
Speed Core Ability - Dream
Flute 1 (Next turn, NiGHTS can move between 10-20 spaces)
Power Core Ability - Dream Flute 2 (Next turn, if NiGHTS passes by anybody during that turn, 15 rings go from them to NiGHTS.)
Technique Core Ability - Dream Flute 3 (Next turn, all players (including NiGHTS) will play Capsule Roulette)
Metal Sonic:
Balanced Type
Red Ring - Data Copy (Can use one random Red Ring tactic from any player on the board)
Speed Core Ability - Dash Data Copy (Uses one Random Speed Core Ability)
Power Core Ability - Strength Data Copy (Uses one Random Power Core Ability)
Technique Core Ability - Grace Data Copy (Uses one Random Technique Core Ability)
Gala Mode Boss Battle Minigames:
Babylon Rogues
Dr. Eggman's Metal Scrapper
Metal Mirror Droid
E-Series
Ifrit
Captain Whisker and Johnny
Emperor Ix
Reala
Eggman's Giga Gala
Neo Metal Sonic
Dr. Eggman's Metal Scrapper
Metal Mirror Droid
E-Series
Ifrit
Captain Whisker and Johnny
Emperor Ix
Reala
Eggman's Giga Gala
Neo Metal Sonic
Boards:
Lush Locale Zone:
Metal Metropolis Zone:
Regal Reflection Zone:
Ancient Artifact Zone:
Cataclysm Core Zone:
Scurvy Shipwreck Zone:
Turnabout Twilight Zone:
Imagination Inning Zone:
Planetary Probe Zone:
Double Duel Zone:
Metal Metropolis Zone:
Regal Reflection Zone:
Ancient Artifact Zone:
Cataclysm Core Zone:
Scurvy Shipwreck Zone:
Turnabout Twilight Zone:
Imagination Inning Zone:
Planetary Probe Zone:
Double Duel Zone: